![]() Seductive: "I yearn to taste their delicious agony." Experience gain: +50% each time a new faction is fought in battle.Units that cause terror are immune to terror and fear themselves.Ĭharacter abilities Active Abilities Ĭampaign starting units The Realm of Chaos & Immortal Empires ▲ Causes Terror: This unit can cause terror, making its melee target rout for a short time.They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. ▲ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies.▲ Spellcaster: This unit can cast spells.Whatever his short-term goals, the next part of N'Kari's plan will surely involved their eternal misery. Over recent milennia, he has developed a particular hatred for the Elven twins of Ulthuan. As the Arch-tempter, he scours the immortal and mortal realms to experience the ultimate sensation and taste ecstasy in its purest form. The Daemon is a notorious Keeper of Secrets. Nothing is more delectable to N’Kari than the act of snatching a prideful popinjay from the adulation of his followers, drowning him in stark terror, then returning him, broken-minded and wallowing in his own involuntary filth, to the mockery of the comrades who once roared his praises. To him, fear and lust are the most succulent of dishes, but any mortal rapture provides sustenance – particularly if the victim can be propelled from the heights of one to the depths of another. N’Kari is a ruiner of purity, a despoiler of the faithful and a harbinger of damnation. 6.1 The Realm of Chaos & Immortal Empires. ![]() In the campaign, he leads the Seducers of Slaanesh. N'Kari is a Slaanesh Legendary Lord introduced in Total War: Warhammer III. Damage of physical (non-magical) attacks is reduced by this amount.Ī notorious and ancient Keeper of Secrets, N'Kari has broken empires and countless minds in his ceaseless quest for new depraved sensations. Daemonic: The unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low).Devastating Flanker: Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.Strider: Speed and combat penalties caused by terrain are ignored by this unit.Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. Encourage: This unit provides a leadership bonus to nearby allies.Units that have terror are immune to terror and fear themselves. ![]()
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